Stupid RenderMan/RAT Tricks 2003
Welcome to the Fifth Annual Stupid RenderMan/RAT Tricks!
What's on this page?
Materials from the 4rth installment of Stupid RenderMan/RAT Tricks.
Speakers:
Hal Bertram Micropolygon baking
Ian Stephenson Rendering Smoke with polygon maps
Mach Kobayashi Baking geometry into texture maps
Kevin Smith Faking refraction for Goluum's Eye's
I have been in contact with the other speakers and they are still planning on submitting materials here. They just have been a little busy. I will post them as soon as I they arrive. -- Tal 9/18/03
Rendering Smoke with polygon maps
Ian Stephenson presented a technique which stores particles in photon-maps and then ray marches in an atmosphere shader.
Here are his powerpoint slides. Ian has provided some example code: pmap.tar.gz. You may want to check his site directly for any updates.
Baking Geometry into Texture Maps
Mach Kobayashi presented rendering optimizations he came up with for a game. Here are his slides.
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Last modified: Sun Aug 29 17:18:15 PDT 2004