| |||||||||||
(Primitive Surfaces I:)
p. 61 listing4_1.c --Routine generating quadric surfaces shown in Figure 4.1 (or a there is a RIB version .)
This requires quadmain.c and hcontour.h
p. 65 listing4_2.c --Using hyperboloids to create a surface of revolution
This requires quadmain.c
p. 67 listing4_3.c --Using hyperboloids to create a surface of revolution
This requires wavemain.c