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The RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics

(If you don't have this book, why not? What are you waiting for?)

The RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics, by Steve Upstill. Published by Addison-Wesley. ISBN 0-201-50868-0

Errata (1989 1st draft, if somebody has a better one let me know) [The HTML version needs some fixing to get the formating straight]. Or if you prefer there is a pure ASCII version.

NOTE: That many have the listings have been modified slightly from the ones found in the _RC_. So pay close attention.

Disclaimer: Much of this code has been graciously provided by Pixar. However, if there are any mistakes, they are most likely my fault as I reorganized or modified much of what I got. So if you spot anything please let me know. -- Tal (tal AT renderman DOT org)

chapter 2 -- Getting Started
chapter 3 -- The Structure of a RenderMan Program
chapter 4 -- Quadric Surfaces (Primitive Surfaces I:)
chapter 5 -- Polygons (Primitive Surfaces II:)
chapter 6 -- Parametric Surfaces (Primitive Surfaces III:)
chapter 7 -- Geometric Transformation and Hierarchical Modeling
chapter 8 -- The Digital Camera (Viewing I:)
chapter10 -- Procedural Models and level of Detail
chapter11 -- Lighting and Shading
chapter12 -- Surface Mapping
chapter13 -- The RenderMan Shading Language I: Introduction
chapter 16 -- A Gallery of Shaders
misc

NOTE: Pixar has a tutorial page which describes how to build these examples. If you have prman then look under $RMANTREE/tutorial. As a bonus, they have a Chapter 17, which contains examples of controlling various prman options. ie. eye-splits, gridsize, jitter, etc.


Any comments or suggestions? Send them to: tal AT renderman DOT org


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